diff -ruN atakks_1.0/COPYING atakks-1.0-source/COPYING --- atakks_1.0/COPYING Thu Jan 1 00:00:00 1970 +++ atakks-1.0-source/COPYING Thu Dec 2 04:31:46 1999 @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) 19yy + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) 19yy name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff -ruN atakks_1.0/Makefile atakks-1.0-source/Makefile --- atakks_1.0/Makefile Wed Jun 27 20:20:08 2001 +++ atakks-1.0-source/Makefile Wed Mar 5 23:34:05 2008 @@ -1,12 +1,9 @@ -LDFLAGS= -lSDL -lpthread -s -CFLAGS= -Wall -ansi # -DDEBUG + +CC = gcc -noixemul +CFLAGS = -Wall -I/usr/include -I/usr/include/SDL +LDFLAGS = -noixemul -L/gg/usr/lib -lSDL + all: atakks -clean: - rm atakks *.o + atakks: main.o - $(CC) $(LDFLAGS) $< -o $@ -pkg: - mkdir atakks-src - cp *.bmp main.c Makefile README atakks-src - tar cvf - atakks-src |gzip --best > atakks-src.tgz - rm -fr atakks-src + $(CC) -o Atakks.MorphOS main.o $(LDFLAGS) diff -ruN atakks_1.0/ReadMe.MorphOS atakks-1.0-source/ReadMe.MorphOS --- atakks_1.0/ReadMe.MorphOS Thu Jan 1 00:00:00 1970 +++ atakks-1.0-source/ReadMe.MorphOS Wed Mar 5 23:31:44 2008 @@ -0,0 +1,47 @@ + +Atakks 1.0 +Version for MorphOS + +Game by Devaux Fabien +MorphOS port by Christian Rosentreter + + + +Introduction +------------ + +Atakks is an Otthello-like clone clone for one or two players. The +game will start in two player mode, but it's possible to enable the +AI for the blue player by pressing 'i' during the game. Press 'q' +to quit. If manually launched from commandline a french help is +available with '-h' parameter. + + +About the MorphOS Port +---------------------- + +This was one of my first SDL ports ever, but I never released it, +because its interface is a bit sucky (important game messages only +go to the standard output). But as usual that level of quality is +good enough for others to make releases. Since my version is not +only a build, but also contains some useful changes (e.g. it +does not require 100% cpu usage while playing, etc.) and the other +version on Aminet is a very low-quality release I decided to make +a proper release myself after all. I didn't fixed the interface +though, so this one is still a bit sucky... but you'll see. :) + +Changes compared to orig. version: +o removed extreme CPU usage for no reason +o better 'Quit' handling during play +o nifty iconx start script to catch the standard output in an + acceptable way when game was started from Ambient +o MorphOS icon +o other cosmetics + + +Have fun! +-- +tokai + +http://www.christianrosentreter.com/ +http://tokai.binaryriot.org/public/ diff -ruN atakks_1.0/defs.h atakks-1.0-source/defs.h --- atakks_1.0/defs.h Wed Jun 27 20:20:08 2001 +++ atakks-1.0-source/defs.h Wed Sep 29 16:40:17 2004 @@ -7,7 +7,7 @@ SDL_Rect dest; SDL_Surface *fond, *jeton, *bleus, *rouges; struct move { - Uint8 srcx, srcy, dstx, dsty, atak, dist; + Uint8 srcx, srcy, dstx, dsty, atak, dist; }; Uint8 voisins(Uint8 posx, Uint8 posy, Uint8 bad, Uint8 dist); /* renvoies le nombre de voisins */ diff -ruN atakks_1.0/main.c atakks-1.0-source/main.c --- atakks_1.0/main.c Wed Jun 27 20:20:08 2001 +++ atakks-1.0-source/main.c Wed Mar 5 23:27:27 2008 @@ -10,40 +10,46 @@ Createur: Devaux Fabien (fab@gcu-squad.org) Site: http://team.gcu-squad.org/~fab */ -#include -#include -#include /* atexit */ +#include +#include +#include /* atexit */ #include "defs.h" + +#ifdef __MORPHOS__ +ULONG __stack = 32768UL; +const char verstag[] = "\0$VER: Atakks 1.0 (29.09.04)"; +#endif + void virus(Uint8 posX, Uint8 posY) { - Uint8 minx, miny,n; - SDL_Rect src,dst; - src.w=43; - src.h=43; - src.y=0; - affiche(); - for (minx = posX - 1 > 0 ? posX - 1 : 0; minx <= posX + 1 && minx < w; + Uint8 minx, miny,n; + SDL_Rect src,dst; + src.w=43; + src.h=43; + src.y=0; + affiche(); + for (minx = posX - 1 > 0 ? posX - 1 : 0; minx <= posX + 1 && minx < w; minx++) for (miny = posY - 1 > 0 ? posY - 1 : 0; - miny <= posY + 1 && miny < h; miny++) + miny <= posY + 1 && miny < h; miny++) if (grille[w * miny + minx] > 0) { if(grille[w * miny + minx]!=joueur) { /* si pion énemi */ - dst.x=minx*fond->w; - dst.y=miny*fond->h; - if(joueur==1) { /* si joueur rouge lire a l'endroit */ + dst.x=minx*fond->w; + dst.y=miny*fond->h; + if(joueur==1) { /* si joueur rouge lire a l'endroit */ for(n=0;n<16;n++) { - src.x=(15-n)*43; - SDL_BlitSurface(jeton,&src,screen,&dst); - SDL_UpdateRect(screen,dst.x,dst.y,43,43); - SDL_Delay(50); + src.x=(15-n)*43; + SDL_BlitSurface(jeton,&src,screen,&dst); + SDL_UpdateRect(screen,dst.x,dst.y,43,43); + SDL_Delay(30); + } } - } if(joueur==2) { /* sinon lire à l'envers */ for(n=0;n<16;n++) { - src.x=n*43; - SDL_BlitSurface(jeton,&src,screen,&dst); - SDL_UpdateRect(screen,dst.x,dst.y,43,43); - SDL_Delay(50); + src.x=n*43; + SDL_BlitSurface(jeton,&src,screen,&dst); + SDL_UpdateRect(screen,dst.x,dst.y,43,43); + SDL_Delay(30); } } @@ -55,8 +61,8 @@ Uint8 voisins(Uint8 posx, Uint8 posy, Uint8 bad, Uint8 dist) { - unsigned int y, nb = 0, b; - for (b = posx - dist > 0 ? posx - dist : 0; b <= posx + dist && b < w; + unsigned int y, nb = 0, b; + for (b = posx - dist > 0 ? posx - dist : 0; b <= posx + dist && b < w; b++) for (y = posy - dist > 0 ? posy - dist : 0; y <= posy + dist && y < h; y++) @@ -65,15 +71,15 @@ } else if (grille[w * y + b] == bad || grille[w * y + b] == bad + 2) nb++; - return nb; + return nb; } struct move voisin(Uint8 posx, Uint8 posy, Uint8 bad) { - struct move coord; - unsigned int y; - coord.dstx = posx; - coord.dsty = posy; - if (voisins(posx, posy, bad, 1)) { + struct move coord; + unsigned int y; + coord.dstx = posx; + coord.dsty = posy; + if (voisins(posx, posy, bad, 1)) { for (x = posx - 1 > 0 ? posx - 1 : 0; x <= posx + 1 && x < w; x++) for (y = posy - 1 > 0 ? posy - 1 : 0; y <= posy + 1 && y < h; y++) @@ -82,7 +88,7 @@ coord.srcx = x; coord.srcy = y; } - } else { + } else { for (x = posx - 2 > 0 ? posx - 2 : 0; x <= posx + 2 && x < w; x++) for (y = posy - 2 > 0 ? posy - 2 : 0; y <= posy + 2 && y < h; y++) @@ -91,21 +97,21 @@ coord.srcx = x; coord.srcy = y; } - } - return coord; + } + return coord; } struct move best_move(int play) { - Uint8 maxnb = 0, nb, y, bad, bestdist = 2; - unsigned int a, *np, n = 1; - struct move mv, *oula; - oula = calloc(w * h, sizeof(mv)); - np = calloc(n, sizeof(a)); - if (play == 1) + Uint8 maxnb = 0, nb, y, bad, bestdist = 2; + unsigned int a, *np, n = 1; + struct move mv, *oula; + oula = calloc(w * h, sizeof(mv)); + np = calloc(n, sizeof(a)); + if (play == 1) bad = 2; - else + else bad = 1; - for (a = 0; a < w * h; a++) { + for (a = 0; a < w * h; a++) { y = (int) (a / w); /* trouve la 1ere case vide accessible aux pions */ /* modifs à faire: se foutre du nombre de pions freres et sellectionner en fonction @@ -132,43 +138,43 @@ bestdist = 1; oula[a].dist = 1; } - } - n = 0; - for (a = 0; a < w * h; a++) { + } + n = 0; + for (a = 0; a < w * h; a++) { if (maxnb == oula[a].atak && oula[a].dist == bestdist) { n++; np = realloc(np, n * sizeof(a)); np[n - 1] = a; /* np stok les positions des coups */ } - } + } #ifdef DEBUG - printf("%d sollutions. rand=%i\n", n, + printf("%d sollutions. rand=%i\n", n, (int) ((n - 1.0) * (float) rand() / RAND_MAX)); #endif - nb = np[(int) ((n - 1.0) * (float) rand() / RAND_MAX)]; - mv = voisin(nb - (int) (nb / w) * w, (int) (nb / w), play); - mv.atak = maxnb; - mv.dist = oula[nb].dist; + nb = np[(int) ((n - 1.0) * (float) rand() / RAND_MAX)]; + mv = voisin(nb - (int) (nb / w) * w, (int) (nb / w), play); + mv.atak = maxnb; + mv.dist = oula[nb].dist; - /* si OK chercher le meilleur coup pour la case */ - return mv; + /* si OK chercher le meilleur coup pour la case */ + return mv; } void affiche() { - SDL_Rect src; - dest.w = fond->w; - dest.h = fond->h; - dest.x = 0; - dest.y = 0; - src.w=43; - src.h=43; - src.y=0; - - /* dessinne la couleur du joueur (rouge/bleu) */ - SDL_FillRect(screen, NULL, color); - for (x = 0; x < w * h; x++) { + SDL_Rect src; + dest.w = fond->w; + dest.h = fond->h; + dest.x = 0; + dest.y = 0; + src.w=43; + src.h=43; + src.y=0; + + /* dessinne la couleur du joueur (rouge/bleu) */ + SDL_FillRect(screen, NULL, color); + for (x = 0; x < w * h; x++) { if (!(dest.x % (w * fond->w)) && dest.x != 0) { dest.x = 0; dest.y += fond->h; @@ -196,20 +202,21 @@ SDL_UpdateRect(screen, dest.x, dest.y, fond->w, fond->h); refresh[x] = 0; dest.x += fond->w; - } - SDL_UpdateRect(screen, 0, w * fond->w, fond->h * h, 2); - if (fulldraw) { + } + SDL_UpdateRect(screen, 0, w * fond->w, fond->h * h, 2); + if (fulldraw) { SDL_UpdateRect(screen, 0, 0, 0, 0); fulldraw = 0; - } + } } int main(int argc, char **argv) { - struct move hoho; - Uint8 caseX, caseY,selx, sely, checked = 0, canmove = 1; - SDL_Surface *ico; - int pions1=0, pions2=0; - if (SDL_Init(SDL_INIT_VIDEO) == -1) { + int forcequit=0; + struct move hoho; + Uint8 caseX, caseY,selx, sely, checked = 0, canmove = 1; + SDL_Surface *ico; + int pions1=0, pions2=0; + if (SDL_Init(SDL_INIT_VIDEO) == -1) { #ifndef US printf("Impossible d'initialiser l'écran.\n"); @@ -218,8 +225,8 @@ #endif /* */ return -1; - } - for (x = 1; x < argc; x++) { + } + for (x = 1; x < argc; x++) { if (!strcmp(argv[x], "-ai")) ai = 1; if (!strcmp(argv[x], "-t")) { @@ -244,14 +251,14 @@ #endif /* */ exit(1); } - } - atexit(SDL_Quit); - ico = SDL_LoadBMP("icon.bmp"); - fond = SDL_LoadBMP("fond.bmp"); - jeton = SDL_LoadBMP("jeton.bmp"); - bleus = SDL_LoadBMP("bleus.bmp"); - rouges = SDL_LoadBMP("rouges.bmp"); - if (fond == NULL || jeton == NULL || rouges == NULL + } + atexit(SDL_Quit); + ico = SDL_LoadBMP("Graphics/icon.bmp"); + fond = SDL_LoadBMP("Graphics/fond.bmp"); + jeton = SDL_LoadBMP("Graphics/jeton.bmp"); + bleus = SDL_LoadBMP("Graphics/bleus.bmp"); + rouges = SDL_LoadBMP("Graphics/rouges.bmp"); + if (fond == NULL || jeton == NULL || rouges == NULL || bleus == NULL || ico == NULL) { #ifndef US @@ -263,40 +270,45 @@ #endif /* */ exit(-1); - } - SDL_WM_SetCaption("Atakks", "Atakks"); - SDL_WM_SetIcon(ico, 0); - screen = + } + SDL_WM_SetCaption("Atakks", "Atakks"); + SDL_WM_SetIcon(ico, 0); + screen = SDL_SetVideoMode(fond->w * w, fond->h * h + 2, 0, - SDL_HWSURFACE | SDL_HWACCEL); - if (screen == NULL) { + SDL_SWSURFACE); + if (screen == NULL) { printf("prout!\n"); exit(-1); - } - SDL_ShowCursor(SDL_ENABLE); - srand(SDL_GetTicks()); + } + SDL_ShowCursor(SDL_ENABLE); + srand(SDL_GetTicks()); - /* initialise la grille */ - if ((grille = (Uint8 *) calloc(w * h, sizeof(Uint8))) == NULL) { + /* initialise la grille */ + if ((grille = (Uint8 *) calloc(w * h, sizeof(Uint8))) == NULL) { printf("Memory error.\n"); exit(-1); - } - if ((refresh = (Uint8 *) calloc(w * h, sizeof(Uint8))) == NULL) { + } + if ((refresh = (Uint8 *) calloc(w * h, sizeof(Uint8))) == NULL) { printf("Memory error.\n"); exit(-1); - } + } + + /*dessinne le fond - position initalle des joueurs */ + grille[0] = 1; + grille[w - 1] = 1; + grille[(w * h) - 1] = 2; + grille[(w * h) -w] = 2; + + SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); + SDL_EventState(SDL_KEYUP, SDL_IGNORE); - /*dessinne le fond - position initalle des joueurs */ - grille[0] = 1; - grille[w - 1] = 1; - grille[(w * h) - 1] = 2; - grille[(w * h) -w] = 2; + /******** MAIN LOOP *********/ + + do { - /******** MAIN LOOP *********/ - while (!quit) { /* comptage des pions des joueurs */ - pions1=pions2=0; + pions1=pions2=0; for (x = 0; x < w * h; x++) switch (grille[x]) { case 1: @@ -317,10 +329,13 @@ } else { color = SDL_MapRGB(screen->format, 0, 0, 255); } - while (SDL_PollEvent(&event)) - switch (event.type) { + + switch (event.type) { case SDL_QUIT: - if(event.quit.type==SDL_QUIT) quit=1; + if(event.quit.type==SDL_QUIT) { + quit=1; forcequit=1; + } + case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_q) @@ -332,7 +347,11 @@ else ai = 0; } + if (event.key.keysym.sym == SDLK_f) { + SDL_WM_ToggleFullScreen(screen); + } break; + case SDL_MOUSEBUTTONDOWN: caseX = (int) event.motion.x / fond->w; caseY = (int) event.motion.y / fond->h; @@ -444,21 +463,28 @@ } /* /qques regles */ - } - /* fin de grosse boucle */ + } + while ((!quit) && (SDL_WaitEvent(&event) >= 0)); + /* fin de grosse boucle */ #ifdef DEBUG - for (x = 0; x < w * h; x++) { + for (x = 0; x < w * h; x++) { if (!(x % w)) printf("\n"); printf("[%d]", grille[x]); - } - printf("\n"); + } + printf("\n"); #endif /* */ - printf("\nScore: Red %d ; Blue %d\n\nPress any key to exit.\n", pions1, - pions2); - while (event.type != SDL_KEYDOWN) - SDL_PollEvent(&event); - return 0; + if (!forcequit) { + printf("\nScore: Red %d ; Blue %d\n\nPress any key to exit.\n", pions1, + pions2); + + event.type = 0; // reset event type just in case + while ((event.type != SDL_KEYDOWN) && (event.type != SDL_QUIT)) { + SDL_WaitEvent(&event); + } + } + + return 0; }