diff -ruN atakks_1.0/COPYING atakks-1.0-source/COPYING
--- atakks_1.0/COPYING	Thu Jan  1 00:00:00 1970
+++ atakks-1.0-source/COPYING	Thu Dec  2 04:31:46 1999
@@ -0,0 +1,340 @@
+		    GNU GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+                       59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users.  This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it.  (Some other Free Software Foundation software is covered by
+the GNU Library General Public License instead.)  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+  To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have.  You must make sure that they, too, receive or can get the
+source code.  And you must show them these terms so they know their
+rights.
+
+  We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+  Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software.  If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+  Finally, any free program is threatened constantly by software
+patents.  We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary.  To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+		    GNU GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License.  The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language.  (Hereinafter, translation is included without limitation in
+the term "modification".)  Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope.  The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+  1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+  2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+    a) You must cause the modified files to carry prominent notices
+    stating that you changed the files and the date of any change.
+
+    b) You must cause any work that you distribute or publish, that in
+    whole or in part contains or is derived from the Program or any
+    part thereof, to be licensed as a whole at no charge to all third
+    parties under the terms of this License.
+
+    c) If the modified program normally reads commands interactively
+    when run, you must cause it, when started running for such
+    interactive use in the most ordinary way, to print or display an
+    announcement including an appropriate copyright notice and a
+    notice that there is no warranty (or else, saying that you provide
+    a warranty) and that users may redistribute the program under
+    these conditions, and telling the user how to view a copy of this
+    License.  (Exception: if the Program itself is interactive but
+    does not normally print such an announcement, your work based on
+    the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole.  If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works.  But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+  3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+    a) Accompany it with the complete corresponding machine-readable
+    source code, which must be distributed under the terms of Sections
+    1 and 2 above on a medium customarily used for software interchange; or,
+
+    b) Accompany it with a written offer, valid for at least three
+    years, to give any third party, for a charge no more than your
+    cost of physically performing source distribution, a complete
+    machine-readable copy of the corresponding source code, to be
+    distributed under the terms of Sections 1 and 2 above on a medium
+    customarily used for software interchange; or,
+
+    c) Accompany it with the information you received as to the offer
+    to distribute corresponding source code.  (This alternative is
+    allowed only for noncommercial distribution and only if you
+    received the program in object code or executable form with such
+    an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it.  For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable.  However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+  4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License.  Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+  5. You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Program or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+  6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+  7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+  8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded.  In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+  9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation.  If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+  10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission.  For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this.  Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+			    NO WARRANTY
+
+  11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+		     END OF TERMS AND CONDITIONS
+
+	    How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) 19yy  <name of author>
+
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program; if not, write to the Free Software
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+    Gnomovision version 69, Copyright (C) 19yy name of author
+    Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+  `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+  <signature of Ty Coon>, 1 April 1989
+  Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs.  If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library.  If this is what you want to do, use the GNU Library General
+Public License instead of this License.
diff -ruN atakks_1.0/Makefile atakks-1.0-source/Makefile
--- atakks_1.0/Makefile	Wed Jun 27 20:20:08 2001
+++ atakks-1.0-source/Makefile	Wed Mar  5 23:34:05 2008
@@ -1,12 +1,9 @@
-LDFLAGS= -lSDL -lpthread -s
-CFLAGS= -Wall -ansi # -DDEBUG
+
+CC		= gcc -noixemul
+CFLAGS 	= -Wall  -I/usr/include -I/usr/include/SDL
+LDFLAGS = -noixemul -L/gg/usr/lib -lSDL
+
 all: atakks
-clean:
-	rm atakks *.o
+
 atakks: main.o
-	$(CC) $(LDFLAGS) $< -o $@
-pkg:
-	mkdir atakks-src
-	cp *.bmp main.c Makefile README atakks-src
-	tar cvf - atakks-src |gzip --best > atakks-src.tgz
-	rm -fr atakks-src
+	$(CC) -o Atakks.MorphOS main.o $(LDFLAGS)
diff -ruN atakks_1.0/ReadMe.MorphOS atakks-1.0-source/ReadMe.MorphOS
--- atakks_1.0/ReadMe.MorphOS	Thu Jan  1 00:00:00 1970
+++ atakks-1.0-source/ReadMe.MorphOS	Wed Mar  5 23:31:44 2008
@@ -0,0 +1,47 @@
+
+Atakks 1.0
+Version for MorphOS
+
+Game by Devaux Fabien 
+MorphOS port by Christian Rosentreter
+
+
+
+Introduction
+------------
+
+Atakks is an Otthello-like clone clone for one or two players. The
+game will start in two player mode, but it's possible to enable the
+AI for the blue player by pressing 'i' during the game. Press 'q'
+to quit. If manually launched from commandline a french help is
+available with '-h' parameter.
+
+
+About the MorphOS Port
+----------------------
+
+This was one of my first SDL ports ever, but I never released it,
+because its interface is a bit sucky (important game messages only
+go to the standard output). But as usual that level of quality is
+good enough for others to make releases. Since my version is not
+only a build, but also contains some useful changes (e.g. it
+does not require 100% cpu usage while playing, etc.) and the other
+version on Aminet is a very low-quality release I decided to make 
+a proper release myself after all. I didn't fixed the interface 
+though, so this one is still a bit sucky... but you'll see. :)
+
+Changes compared to orig. version:
+o removed extreme CPU usage for no reason
+o better 'Quit' handling during play
+o nifty iconx start script to catch the standard output in an 
+  acceptable way when game was started from Ambient
+o MorphOS icon
+o other cosmetics
+
+
+Have fun!
+--
+tokai
+
+http://www.christianrosentreter.com/
+http://tokai.binaryriot.org/public/
diff -ruN atakks_1.0/defs.h atakks-1.0-source/defs.h
--- atakks_1.0/defs.h	Wed Jun 27 20:20:08 2001
+++ atakks-1.0-source/defs.h	Wed Sep 29 16:40:17 2004
@@ -7,7 +7,7 @@
 SDL_Rect dest;
 SDL_Surface *fond, *jeton, *bleus, *rouges;
 struct move {
-    Uint8 srcx, srcy, dstx, dsty, atak, dist;
+	Uint8 srcx, srcy, dstx, dsty, atak, dist;
 };
 
 Uint8 voisins(Uint8 posx, Uint8 posy, Uint8 bad, Uint8 dist); /* renvoies le nombre de voisins */
diff -ruN atakks_1.0/main.c atakks-1.0-source/main.c
--- atakks_1.0/main.c	Wed Jun 27 20:20:08 2001
+++ atakks-1.0-source/main.c	Wed Mar  5 23:27:27 2008
@@ -10,40 +10,46 @@
 Createur: Devaux Fabien (fab@gcu-squad.org)
 Site: http://team.gcu-squad.org/~fab
    */
-#include<SDL/SDL.h>
-#include<unistd.h>
-#include<stdlib.h>		/* atexit */
+#include <SDL/SDL.h>
+#include <unistd.h>
+#include <stdlib.h>		 /* atexit */
 #include "defs.h"
+
+#ifdef __MORPHOS__
+ULONG __stack = 32768UL;
+const char verstag[] = "\0$VER: Atakks 1.0 (29.09.04)";
+#endif
+
 void virus(Uint8 posX, Uint8 posY)
 {
-    Uint8 minx, miny,n;
-    SDL_Rect src,dst;
-    src.w=43;
-    src.h=43;
-    src.y=0;
-    affiche();
-    for (minx = posX - 1 > 0 ? posX - 1 : 0; minx <= posX + 1 && minx < w;
+	Uint8 minx, miny,n;
+	SDL_Rect src,dst;
+	src.w=43;
+	src.h=43;
+	src.y=0;
+	affiche();
+	for (minx = posX - 1 > 0 ? posX - 1 : 0; minx <= posX + 1 && minx < w;
 	 minx++)
 	for (miny = posY - 1 > 0 ? posY - 1 : 0;
-	     miny <= posY + 1 && miny < h; miny++)
+		 miny <= posY + 1 && miny < h; miny++)
 	    if (grille[w * miny + minx] > 0) {
 		if(grille[w * miny + minx]!=joueur) { /* si pion énemi */
-		    dst.x=minx*fond->w;
-		    dst.y=miny*fond->h;
-		    if(joueur==1) { /* si joueur rouge lire a l'endroit */
+			dst.x=minx*fond->w;
+			dst.y=miny*fond->h;
+			if(joueur==1) { /* si joueur rouge lire a l'endroit */
 			for(n=0;n<16;n++) {
-			    src.x=(15-n)*43;
-			    SDL_BlitSurface(jeton,&src,screen,&dst);
-			    SDL_UpdateRect(screen,dst.x,dst.y,43,43);
-			    SDL_Delay(50);
+				src.x=(15-n)*43;
+				SDL_BlitSurface(jeton,&src,screen,&dst);
+				SDL_UpdateRect(screen,dst.x,dst.y,43,43);
+				SDL_Delay(30);
+			}
 			}
-		    }
 		    if(joueur==2) { /* sinon lire à l'envers */
 			for(n=0;n<16;n++) {
-			    src.x=n*43;
-			    SDL_BlitSurface(jeton,&src,screen,&dst);
-			    SDL_UpdateRect(screen,dst.x,dst.y,43,43);
-			    SDL_Delay(50);
+				src.x=n*43;
+				SDL_BlitSurface(jeton,&src,screen,&dst);
+				SDL_UpdateRect(screen,dst.x,dst.y,43,43);
+				SDL_Delay(30);
 			}
 
 		    }
@@ -55,8 +61,8 @@
 
 Uint8 voisins(Uint8 posx, Uint8 posy, Uint8 bad, Uint8 dist)
 {
-    unsigned int y, nb = 0, b;
-    for (b = posx - dist > 0 ? posx - dist : 0; b <= posx + dist && b < w;
+	unsigned int y, nb = 0, b;
+	for (b = posx - dist > 0 ? posx - dist : 0; b <= posx + dist && b < w;
 	 b++)
 	for (y = posy - dist > 0 ? posy - dist : 0;
 	     y <= posy + dist && y < h; y++)
@@ -65,15 +71,15 @@
 	    }
 	    else if (grille[w * y + b] == bad || grille[w * y + b] == bad + 2)
 		nb++;
-    return nb;
+	return nb;
 }
 struct move voisin(Uint8 posx, Uint8 posy, Uint8 bad)
 {
-    struct move coord;
-    unsigned int y;
-    coord.dstx = posx;
-    coord.dsty = posy;
-    if (voisins(posx, posy, bad, 1)) {
+	struct move coord;
+	unsigned int y;
+	coord.dstx = posx;
+	coord.dsty = posy;
+	if (voisins(posx, posy, bad, 1)) {
 	for (x = posx - 1 > 0 ? posx - 1 : 0; x <= posx + 1 && x < w; x++)
 	    for (y = posy - 1 > 0 ? posy - 1 : 0; y <= posy + 1 && y < h;
 		 y++)
@@ -82,7 +88,7 @@
 		    coord.srcx = x;
 		    coord.srcy = y;
 		}
-    } else {
+	} else {
 	for (x = posx - 2 > 0 ? posx - 2 : 0; x <= posx + 2 && x < w; x++)
 	    for (y = posy - 2 > 0 ? posy - 2 : 0; y <= posy + 2 && y < h;
 		 y++)
@@ -91,21 +97,21 @@
 		    coord.srcx = x;
 		    coord.srcy = y;
 		}
-    }
-    return coord;
+	}
+	return coord;
 }
 struct move best_move(int play)
 {
-    Uint8 maxnb = 0, nb, y, bad, bestdist = 2;
-    unsigned int a, *np, n = 1;
-    struct move mv, *oula;
-    oula = calloc(w * h, sizeof(mv));
-    np = calloc(n, sizeof(a));
-    if (play == 1)
+	Uint8 maxnb = 0, nb, y, bad, bestdist = 2;
+	unsigned int a, *np, n = 1;
+	struct move mv, *oula;
+	oula = calloc(w * h, sizeof(mv));
+	np = calloc(n, sizeof(a));
+	if (play == 1)
 	bad = 2;
-    else
+	else
 	bad = 1;
-    for (a = 0; a < w * h; a++) {
+	for (a = 0; a < w * h; a++) {
 	y = (int) (a / w);
 	/* trouve la 1ere case vide accessible aux pions */
 	/* modifs à faire: se foutre du nombre de pions freres et sellectionner en fonction
@@ -132,43 +138,43 @@
 		bestdist = 1;
 	    oula[a].dist = 1;
 	}
-    }
-    n = 0;
-    for (a = 0; a < w * h; a++) {
+	}
+	n = 0;
+	for (a = 0; a < w * h; a++) {
 	if (maxnb == oula[a].atak && oula[a].dist == bestdist) {
 	    n++;
 	    np = realloc(np, n * sizeof(a));
 	    np[n - 1] = a;	/* np stok les positions des coups */
 	}
-    }
+	}
 #ifdef DEBUG
-    printf("%d sollutions. rand=%i\n", n,
+	printf("%d sollutions. rand=%i\n", n,
 	   (int) ((n - 1.0) * (float) rand() / RAND_MAX));
 #endif
-    nb = np[(int) ((n - 1.0) * (float) rand() / RAND_MAX)];
-    mv = voisin(nb - (int) (nb / w) * w, (int) (nb / w), play);
-    mv.atak = maxnb;
-    mv.dist = oula[nb].dist;
+	nb = np[(int) ((n - 1.0) * (float) rand() / RAND_MAX)];
+	mv = voisin(nb - (int) (nb / w) * w, (int) (nb / w), play);
+	mv.atak = maxnb;
+	mv.dist = oula[nb].dist;
 
-    /* si OK chercher le meilleur coup pour la case */
-    return mv;
+	/* si OK chercher le meilleur coup pour la case */
+	return mv;
 }
 
 void affiche()
 {
 
-    SDL_Rect src;
-    dest.w = fond->w;
-    dest.h = fond->h;
-    dest.x = 0;
-    dest.y = 0;
-    src.w=43;
-    src.h=43;
-    src.y=0;
-
-    /* dessinne la couleur du joueur (rouge/bleu) */
-    SDL_FillRect(screen, NULL, color);
-    for (x = 0; x < w * h; x++) {
+	SDL_Rect src;
+	dest.w = fond->w;
+	dest.h = fond->h;
+	dest.x = 0;
+	dest.y = 0;
+	src.w=43;
+	src.h=43;
+	src.y=0;
+
+	/* dessinne la couleur du joueur (rouge/bleu) */
+	SDL_FillRect(screen, NULL, color);
+	for (x = 0; x < w * h; x++) {
 	if (!(dest.x % (w * fond->w)) && dest.x != 0) {
 	    dest.x = 0;
 	    dest.y += fond->h;
@@ -196,20 +202,21 @@
 	    SDL_UpdateRect(screen, dest.x, dest.y, fond->w, fond->h);
 	refresh[x] = 0;
 	dest.x += fond->w;
-    }
-    SDL_UpdateRect(screen, 0, w * fond->w, fond->h * h, 2);
-    if (fulldraw) {
+	}
+	SDL_UpdateRect(screen, 0, w * fond->w, fond->h * h, 2);
+	if (fulldraw) {
 	SDL_UpdateRect(screen, 0, 0, 0, 0);
 	fulldraw = 0;
-    }
+	}
 }
 int main(int argc, char **argv)
 {
-    struct move hoho;
-    Uint8 caseX, caseY,selx, sely, checked = 0,  canmove = 1;
-    SDL_Surface *ico;
-    int pions1=0, pions2=0;
-    if (SDL_Init(SDL_INIT_VIDEO) == -1) {
+	int forcequit=0;
+	struct move hoho;
+	Uint8 caseX, caseY,selx, sely, checked = 0,  canmove = 1;
+	SDL_Surface *ico;
+	int pions1=0, pions2=0;
+	if (SDL_Init(SDL_INIT_VIDEO) == -1) {
 
 #ifndef US
 	printf("Impossible d'initialiser l'écran.\n");
@@ -218,8 +225,8 @@
 
 #endif				/*  */
 	return -1;
-    }
-    for (x = 1; x < argc; x++) {
+	}
+	for (x = 1; x < argc; x++) {
 	if (!strcmp(argv[x], "-ai"))
 	    ai = 1;
 	if (!strcmp(argv[x], "-t")) {
@@ -244,14 +251,14 @@
 #endif				/*  */
 	    exit(1);
 	}
-    }
-    atexit(SDL_Quit);
-    ico = SDL_LoadBMP("icon.bmp");
-    fond = SDL_LoadBMP("fond.bmp");
-    jeton = SDL_LoadBMP("jeton.bmp");
-    bleus = SDL_LoadBMP("bleus.bmp");
-    rouges = SDL_LoadBMP("rouges.bmp");
-    if (fond == NULL || jeton == NULL || rouges == NULL
+	}
+	atexit(SDL_Quit);
+	ico = SDL_LoadBMP("Graphics/icon.bmp");
+	fond = SDL_LoadBMP("Graphics/fond.bmp");
+	jeton = SDL_LoadBMP("Graphics/jeton.bmp");
+	bleus = SDL_LoadBMP("Graphics/bleus.bmp");
+	rouges = SDL_LoadBMP("Graphics/rouges.bmp");
+	if (fond == NULL || jeton == NULL || rouges == NULL
 	|| bleus == NULL || ico == NULL) {
 
 #ifndef US
@@ -263,40 +270,45 @@
 
 #endif				/*  */
 	exit(-1);
-    }
-    SDL_WM_SetCaption("Atakks", "Atakks");
-    SDL_WM_SetIcon(ico, 0);
-    screen =
+	}
+	SDL_WM_SetCaption("Atakks", "Atakks");
+	SDL_WM_SetIcon(ico, 0);
+	screen =
 	SDL_SetVideoMode(fond->w * w, fond->h * h + 2, 0,
-			 SDL_HWSURFACE | SDL_HWACCEL);
-    if (screen == NULL) {
+			 SDL_SWSURFACE);
+	if (screen == NULL) {
 	printf("prout!\n");
 	exit(-1);
-    }
-    SDL_ShowCursor(SDL_ENABLE);
-    srand(SDL_GetTicks());
+	}
+	SDL_ShowCursor(SDL_ENABLE);
+	srand(SDL_GetTicks());
 
-    /* initialise la grille */
-    if ((grille = (Uint8 *) calloc(w * h, sizeof(Uint8))) == NULL) {
+	/* initialise la grille */
+	if ((grille = (Uint8 *) calloc(w * h, sizeof(Uint8))) == NULL) {
 	printf("Memory error.\n");
 	exit(-1);
-    }
-    if ((refresh = (Uint8 *) calloc(w * h, sizeof(Uint8))) == NULL) {
+	}
+	if ((refresh = (Uint8 *) calloc(w * h, sizeof(Uint8))) == NULL) {
 	printf("Memory error.\n");
 	exit(-1);
-    }
+	}
+
+	/*dessinne le fond - position initalle des joueurs */
+	grille[0] = 1;
+	grille[w - 1] = 1;
+	grille[(w * h) - 1] = 2;
+	grille[(w * h) -w] = 2;
+
+	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+	SDL_EventState(SDL_KEYUP, SDL_IGNORE);
 
-    /*dessinne le fond - position initalle des joueurs */
-    grille[0] = 1;
-    grille[w - 1] = 1;
-    grille[(w * h) - 1] = 2;
-    grille[(w * h) -w] = 2;
+	/******** MAIN LOOP *********/
+
+  do {
 
-    /******** MAIN LOOP *********/
-    while (!quit) {
 	/* comptage des pions des joueurs */
 
-    pions1=pions2=0;
+	pions1=pions2=0;
 	for (x = 0; x < w * h; x++)
 	    switch (grille[x]) {
 	    case 1:
@@ -317,10 +329,13 @@
 	} else {
 	    color = SDL_MapRGB(screen->format, 0, 0, 255);
 	}
-	while (SDL_PollEvent(&event))
-	    switch (event.type) {
+
+	switch (event.type) {
 		case SDL_QUIT:
-		    if(event.quit.type==SDL_QUIT) quit=1;
+		    if(event.quit.type==SDL_QUIT) {
+				quit=1; forcequit=1;
+			}
+
 	    case SDL_KEYDOWN:
 		if (event.key.keysym.sym == SDLK_ESCAPE
 		    || event.key.keysym.sym == SDLK_q)
@@ -332,7 +347,11 @@
 		    else
 			ai = 0;
 		}
+		if (event.key.keysym.sym == SDLK_f) {
+			SDL_WM_ToggleFullScreen(screen);
+		}
 		break;
+
 	    case SDL_MOUSEBUTTONDOWN:
 		caseX = (int) event.motion.x / fond->w;
 		caseY = (int) event.motion.y / fond->h;
@@ -444,21 +463,28 @@
 	}
 	/* /qques regles */
 
-    }
-    /* fin de grosse boucle */
+	}
+  while ((!quit) && (SDL_WaitEvent(&event) >= 0));
+	/* fin de grosse boucle */
 
 #ifdef DEBUG
-    for (x = 0; x < w * h; x++) {
+	for (x = 0; x < w * h; x++) {
 	if (!(x % w))
 	    printf("\n");
 	printf("[%d]", grille[x]);
-    }
-    printf("\n");
+	}
+	printf("\n");
 
 #endif				/*  */
-    printf("\nScore: Red %d ; Blue %d\n\nPress any key to exit.\n", pions1,
-	   pions2);
-    while (event.type != SDL_KEYDOWN)
-	SDL_PollEvent(&event);
-    return 0;
+	if (!forcequit) {
+		printf("\nScore: Red %d ; Blue %d\n\nPress any key to exit.\n", pions1,
+		   pions2);
+
+	  event.type = 0; // reset event type just in case
+		while ((event.type != SDL_KEYDOWN) && (event.type != SDL_QUIT)) {
+			SDL_WaitEvent(&event);
+		}
+	}
+
+	return 0;
 }
